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Sector
Operations Bulletin No. 18 Modelists and Scenario Makers 190184 1300 GMT OT Base - Germany (See Sector Ops Bu 12 "Models and Scenarios" for the background to this Operations Bulletin.) "Scientology,
the Final Handling" The precise "final handling" instructions of course did not originate in Washington D, but in Basel, Switzerland, from Herr J. himself. They were given to his deputy for the United States, Paul Volker, Chairman of the Federal Reserve Board, and laid out at a meeting in the Office of the Secretary of the Treasury, Donald Regan. Also present were top representatives of the FBI, Justice Department and IRS. All, of course, robotically agreed to comply with the instructions from Switzerland and did so. Thus, in late September '83, the news article appeared in which the IRS gave the Church 3 more years to "handle" its tax situation. To fully understand the strategy behind these actions and indeed the whole model run on the Church and covered in Sector Ops Bu 12, it is necessary to bring forth more of the background data on the individuals responsible - i.e. the Modelists and Scenario Makers. Who are they? What is their track? What is their ultimate objective? And who is this Herr J., who seems to (and actually does) issue orders that affect the entire world, its religions, politics, and economics? Games - Levels
of Play Also, when viewing one's whole track, it is usually clear that the further one goes back, the larger the game appears, until far far back, thetans were exterior, fun-loving beings, who actually mocked up whole games involving planets, forms, colors, sounds and lots of action and sensation. To deny that higher level games are going on in the present time is only an admission of how far such a person having this viewpoint has come down the spiral. Such a person's reality level, confront level, ethics level and overall responsibility level are just not up to it. Such people thus remain at effect of any such game. Indeed, they become mere robotic pawns or broken pieces as far as the players of such games are concerned and they are totally incapable of affecting it in any way whatsoever. This the position or condition that anyone who denies you knowledge or tries to keep you from "finding out for yourself" intends you to be in! So, in the remainder of this bulletin if you find data of a game level you never ever suspected, please realize that the data has been actively kept from you in the past by the perpetrators of these models and scenarios. Modelists and scenario makers are very secretive persons. Game Level - Planetary
Control People "believe" in them, live and die in them, hate them, love them, try to escape from them, etc. They are very "real" and continually made to seem so by constant media coverage. However, the planetary control game remains hidden behind the glitter and blare of the latest social, political, religious, and scientific "news". Penetration (There is also a standard "handling" for any one who does manage to successfully penetrate the "mystery", which will be covered later.) Following is a partial list of dead-end, cul-de-sac groups, which either have been created by the players of planetary control or have been infiltrated and taken over by them in the last 200 years: The Masons Note: This is only a partial list which includes the groups found in the course of investigation of Models & Scenarios. There are others. If you as a reader happen to know of any, please inform your nearest Galactic Patrol Representative. Intention The intention of a leader of a group will be "felt" all the way through the organization. It may be amplified, dimmed, altered or hidden at any point but by checking enough data and interviewing enough members of a group, it will become quite clear. For analyzing of the Planetary Control Game and tracing intention lines to the perpetrators, the following "intentions" were used as "homing beacons". The intention to: Suppress Pro-Survival
Ideas They operate from Basel, Switzerland. Using Computer Models and Scenarios, they keep the world in a state of fear and confusion. Purposes &
Hats The overall purpose or goal is: "Total One-World domination and Control". A senior policy is: "The end justifies the means". Hatting materials or policy for the top players include the following: "As 'The end justifies the means' one can lie and spread lies about any honest man who may be against us, even the ones who might be an obstacle one day. You can thrust them aside, poison them, murder them, etc. In short whatever you need to do to help the great purpose. In case you are discovered in murdering someone, you then commit suicide - put the bullet thru your own head - so that you are immediately out of reach of the law. No king can protect the person who betrays us. A court will be called on any betrayer and if found guilty, he will be decreed to die". Policy for executives below the top includes the following: For the secret, behind the scenes, power executive: "Keep out of sight, never be in the public eye. But, keep your eyes on all the churches and religions who may pose a threat to our purposes. Work out ways secretly to weaken and destroy them in the eyes of the world. Or devise ways to take them over secretly for the benefit of our Order. Also watch carefully over our own Order and report anyone who might stray from the purpose or betray us." And for the "out front" political or power executive: "Cultivate an attitude of knowing wisdom. Be quiet, unselfish, humble. Use 'please' when giving orders. Be refined so that, when giving a smiling reprimand, it cuts like a knife. Remember, intelligence wins, so run those below you so they don't 'feel' the yoke." "Methods of control of 'humans' are uncountable, use them all in such a way as to be useful for our purposes. Secrets are wonderful as a control method, so keep the mystery going." "High connections help to control our lines of operation. So drop names as being 'one of us'." "Never show weakness, but you can always put the picture that you are 'weak' where you have firm control. Where we don't have control, put the picture that we are strong and feared." "Study women. Say they are beautiful and praise them. They carry influence with men and children and can be very useful to our purpose." "Influence the thinking of children and young people thru schools. Also take great care to control book suppliers and publishers. Should a writer put in a book things which do not fit in our plan, try to get him on our own side or ruin his reputation and get rid of him." "Take over charitable organizations so we appear to be 'serving humanity' and thus be unassailable by anyone." "Our shapes must be changed so we 'fit' into society. If only the another organization to cover ours. For instance the Free Masons are a good cover for our secret 'higher' purposes because the world is used to them." "Cut any affinity lines to leaders of opinion which deviate from ours so they do not get public support and devotion. Put out the story and reinforce it by evidence and examples that 'they are only humans, make mistakes, are just like everyone else', etc." "To make our own people known, use all our resources to make them a good reputation. Praise them loudly in all our cover organizations and in the press." "Keep secrecy about everything, but don't appear in doubt. Answer questions with total certainty - but carefully - so as not to give away anything. Occasionally you can test your juniors by putting the picture there that you are speaking 'freely' and 'slip' out some information - that you actually want to be known or is unimportant - so they trust you, and you see if they can be trusted or not. Otherwise, answer as little as possible to juniors. On big operations, consult your senior." "Remember also that the name of Science societies are a very beautiful mask to keep our intentions hidden from the uneducated and the lower classes. It can be used if anyone finds out about our secret meetings - we can always answer that we meet secretly for ''scientific research'." "It is very important to study every aspect and organizational form of every other secret society and religion. Only in this way can we rule them." "Keep those below you in mystery as to who the real boss is so they will think 'anyone could be'." "Publishers, bookstores, news media, schools, academies, military schools and all organizations who influence the government and education should be watched and controlled and you should continually make secret plans to take them over. Keep looking for everything we can use for our 'perfect human government'." "Whatever is not good for our Order should remain an eternal secret." Finally, for the Controlling executives in each planetary zone and area: (Just below the top Players and just above the Power Executive) "You should know the whole system as if you had invented it. You train and instruct and give approvals to plans and operations of the 'secret' and 'open' power executives. You are above them all." "You must be born in the area you control. You work full time on our purpose but not in the open or on a public post. You give the 'apparency' of being 'retired' or just doing 'hobbies'. In other words, you are using a totally safe, harmless, unremarkable cover apparently connected to nothing at all." "You should always be in the place that you can most easily control from. You will get a new secret name when appointed. Your old secret name will be given to another. You are now above your old position and your new secret name will be only known to your seniors." "You use your power to support all that is good for our Order and suppress all that is bad for our Order." "Appear to have no enemies and never tolerate nepotism." "If you misuse the power, remember, we have the possibilities and devices for punishing you. If you use it well, you will be given money, land, services and other rewards." Methods of Spiritual
Control The Tepaphone -
A high frequency wave generator that affects the mental masses around
a person's body. It is used with intention behind it. It is portable and
has a range of 50 to 100 meters. It can change valences and can be used
to implant pictures and suggestions. It can be used very effectively in
combination with hypnosis and drugs. It was invented in 1956 by Johannis
Older. Its existence and use is kept a closely guarded secret by the planetary
control game players. Actually TR 0 (confront) can handle any of these machines and their operators. No effect will be felt by a person aware enough to spot what is happening and just confront it. If he also drives an intention back over the beam toward the operator, the effect will be on the operator, who will quickly turn off the machine or go play elsewhere. The "Eternal"
Secrets of the Players Q 1. Are the players aware that they are not bodies but immortal beings? A 1. Yes. A 2. Yes. A 3. Yes. A 4. Yes. A 5. Yes. A 6. Yes. A 7. Yes. A 8. Yes. A 9. Yes. A 10. Yes. A 12. Yes. A 13. Yes. A 14. Yes. A 15. Yes. A 16. Yes. A 17. Yes. A 18. Yes. A 19. Yes. A 20. Yes. Note: Stay alert for the next issue in this series "Markab, the final Handling".
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